I’ll be the first to admit I’ve been sucked into the world of Second Life. Its nearly endless growth in size and the possibilities that lie in the future for such a rich 3d world. But there is one rather painful downside of having a world completely created by its users. The fact that users while creative are rarely good at producing optomized content. Texture sizes of all different dimensions, runaway scripts which can grind a simulator ( the term for a single space of 256×256 sqm of land on a server) to a halt. My recent run in with a new user and his car really hammered this point home. 7 scripts in his car, compared to over 700 total in the simulator. Only problem being his 7 scripts were using 35% of the resources avalible. Needless to say when I inquired if he was aware of the problem, I was told he paid 2,800 $L (inworld currency), which is about 10 USD. That price for a laggy car will have to be saved for another rant.
Jul
31
